Of course, neither compare to the PC version in performance but we’ll get to that. It’s not a far and away victory, but the differences are very noticeable. We’ll get this out of the way right now: The PS4 version looks better than the Xbox One version. "Aspects such as depth of field are significantly improved and unlike the fixed lightning of current-gen versions, both the PS4 and Xbox One can make use of HBAO to deliver a more dynamic experience." Though depth of field is significantly average on both versions with some predictable pop-up, both employ a fair bit of motion blur in order to assist performance. Both versions suffer in multiplayer though, for different reasons, and you’ll be hard-pressed to find any satisfaction from the 24 player capped multiplayer sessions.īoth games have their share of jaggies with the Xbox 360 making use of fast approximate anti-aliasing to smoothen out the edges and blur surroundings at a more basic, performance-oriented level. Compared to the PS3’s morphological anti-aliasing, which makes for smoother edges right down to hair level, it’s a noticeable step down. The PS3 fares better than the Xbox 360 in the frame rate department though, remaining relatively more stable throughout. Waves are less detailed, environmental interactions in terms of destruction and lightning are curtailed, and heavy action does bring the frame rate down every now and then but it’s nothing overtly drastic. The good news is that the frame rate for both versions is relatively solid in the single player experience, which has been noticeably deprived of several visual flourishes seen on next generation consoles. These kind of installs are necessary to help assist in texture streaming and asset loading so as to reduce the strain on the hardware for aspects like frame rate. Both games are locked (or so it seems) to 30 frames per second and both games require a mandatory 1.9 GB install, with the Xbox 360 version having an optional 12.4 GB installation. The Xbox 360 version features a 1280×688 resolution while the PS3 version has a slightly sharper 1280×704 resolution. Current gen versions of cross-gen games don’t tend to exceed a 720p resolution and Battlefield 4 isn’t willing to buck the trend. The obvious difference is in the resolution. "The good news is that the frame rate for both versions is relatively solid in the single player experience, which has been noticeably deprived of several visual flourishes seen on next generation consoles." Do they affect the overall game? Find out below. Unlike Ubisoft on Assassin’s Creed IV: Black Flag or Ghost Games’ Need for Speed: Rivals, there are fairly stark differences for all versions of DICE’s shooter. The game’s multiplayer has been plagued with bugs and issues that have somewhat downplayed the overall visual might of the game. We’re now more than a month into Battlefield 4’s release for both current and next-gen platforms. For that matter, the debate arose as to how much better Battlefield 4 would look on PC, and if DICE could possibly bring the experience to the PlayStation 3 and Xbox 360. Since then, we’ve had many other feelers of what the next generation of gaming consoles would be capable of. "the debate arose as to how much better Battlefield 4 would look on PC, and if DICE could possibly bring the experience to the PlayStation 3 and Xbox 360." The scale of destruction that allowed players to obliterate an entire skyscraper in real-time, with the physics of falling debris affecting other players the detailed ocean currents that bobbed and weaved realistically against boats the amazing particle effects and explosions heck, the sheer breadth of draw distance in the opening level “Fishing in Baku” with dozens of birds swarming in the skies had us captivated. It’s easy to forget just how impressive DICE’s Battlefield 4 when it was revealed earlier this year.
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